Persona map¶
Where to start, by who you are. Each row names the ribbon entry points
and the shipped examples (under ../examples/) that demonstrate them
end to end. Use only the evolved components listed here; the legacy
forms they replaced are catalogued in SUPERSESSION_MAP.md.
| Persona | Ribbon entry points | Examples | Typical chain |
|---|---|---|---|
| Geologists | Ingest GPR row | 03 / 08 / 09 | GPR File Loader -> Fracture Extract -> Surfaces 3D -> Joint Set/DFN |
| Surveyors | cloud row | 04 / 07 / 26 | Load Cloud/E57/LAS -> ICP -> Georeference CRS -> Bench From Mesh |
| Computational designers / architects | Masonry | 16 / 17 / 27 | Polygonal Wall Generator -> Sequence -> Stability+CRA -> IFC Export; Voussoirs for 21/22 |
| Stone masons | Pack 3D + Fabricate | 11 / 24 / 25 | block subdivision, cut sequencing, gangsaw costing |
| Artists | Sculpt + Match | 05 / 12 / 14 / 15 | Carving Stages, Trencadis Catalog, Kintsugi |
| OSS developers | Lab | (component-level) | Geogram / CGAL / CoACD primitives |
Notes per persona¶
- Geologists. Start at example 03 (granite radargrams), then 08 (real Botticino marble GPR to dipping beds), then 09 (uncertainty and safe yield). The chain is GPR File Loader -> GPR Fracture Extract -> fracture Surfaces 3D -> Joint Set/DFN.
- Surveyors. Start at example 07 (the full scan-ingest front end), then 04 (scan to bench) and 26 (Loviisa surface fractures). The chain is Load Cloud/E57/LAS -> ICP -> Georeference CRS -> Bench From Mesh.
- Computational designers / architects. Start at example 27 (polygonal masonry), with 16 (rubble) and 17 (ashlar) as the wall baselines. The chain is Polygonal Wall Generator -> Sequence -> Stability+CRA -> IFC Export. For arches and vaults use the Voussoir generators, demonstrated in examples 21/22.
- Stone masons. Start at example 11 (saw-cuttable block subdivision with Block Pack Tree), then 24 (guillotine cut sequence) and 25 (gangsaw cost on real marble).
- Artists. Start at example 05 (carving stages / pointing machine), then 12 (Trencadis Catalog mosaic), 14 (Kintsugi reassembly), and 15 (statue to blocks).
- OSS developers. The Lab tab exposes the Geogram / CGAL / CoACD
primitives that the higher-level components compose. Every monolith
is a facade over these published primitives; read the Lab component
hovers for the algorithm citations and
[RelatedComponent]links.
Related docs¶
SUPERSESSION_MAP.md— legacy -> evolved component mapping with the benchmarks.INSTALL.md— deploy the.ghabefore opening any example.../examples/README.md— the full example table and run order.